Coyote time

So I’ve finally added coyote time into the game, which I had resisted because to me it seemed less ‘pure’ or precise.

For those who don’t know, coyote time is the ability to still jump for a short time after dropping off the end of a platform. While this may seem like a hack, what it actually does is take the delays inherent in the system (both software and human) and makes the game more forgiving.

Having played with this turned on and turned off, it certainly feels a lot more controllable with it on and I no longer feel that it is missing me pressing the jump button (now when I fail to jump in time, it feels like it is my fault and not the game).

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